qwen3.6-27b

2026-05-15T09-55-06Z_qwen_qwen3.6-27b

fail Visual sample result
1/3 Automated checks
0/1 SVG artifact

Verdict

visual sample
fail

0 artifact · 1/3 checks · fail

no failure labels
Prompt set v1_city_plan_svg.json
Run type local
Temperature 0
Top P 1
Missed tasks 1/1

SVG Artifacts

0 artifact · 1/3 checks · fail

No parseable SVG files are available for this model. The visual run may exist, but the model did not return valid standalone SVG output.

Task Results

Compact view; open a row for prompt and raw answer
Task Category Score Failed Checks Failure Types Prompt / Answer
city_plan_3d_buildings_svg svg 1/3 valid_svg_basic, city_plan_svg_constraints none
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Prompt

Generate a valid standalone SVG of a city plan with a 3D-style representation of buildings.

Rules:
- SVG only
- no Markdown
- no external images
- no JavaScript
- include roads or city blocks
- include multiple buildings
- make at least some buildings appear 3D or isometric
- use simple vector shapes

Model answer

Thinking Process:

1.  **Analyze the Request:**
    *   Goal: Generate a valid standalone SVG of a city plan with 3D-style buildings.
    *   Constraints: SVG only, no Markdown, no external images, no JavaScript, include roads/city blocks, multiple buildings, 3D/isometric appearance, simple vector shapes.
    *   Output format: Raw SVG code only.

2.  **Determine the Visual Style:**
    *   Isometric projection is the best way to achieve a "3D-style" look using simple vector shapes in SVG.
    *   I'll create a grid-based city plan.
    *   Colors: A clean, modern palette. Light gray/blue for roads, white/light gray for building faces, darker shades for shadows/sides to enhance the 3D effect. Green for parks/trees.

3.  **Mathematical Setup (Isometric Grid):**
    *   Standard isometric angles: 30 degrees.
    *   Coordinate transformation:
        *   $x_{screen} = (x - y) \times \cos(30^\circ)$
        *   $y_{screen} = (x + y) \times \sin(30^\circ) - z$
    *   To keep it simple and robust, I'll manually calculate coordinates for a few blocks or use a consistent step size.
    *   Let's use a tile size where width = 60, height = 30 (standard 2:1 isometric ratio).
    *   Grid origin at top center.
    *   Roads will be the background grid.
    *   Buildings will be placed on the grid intersections or blocks.

4.  **Drafting the SVG Structure:**
    *   `<svg viewBox="0 0 800 600" ...>`
    *   Background: A solid color or a large rectangle representing the ground.
    *   Roads: Drawn as isometric rectangles or paths.
    *   Buildings: Grouped `<g>` elements. Each building consists of a top face, a left face, and a right face (polygons).
    *   Shadows: Optional but adds depth. I'll stick to face shading for simplicity and reliability.

5.  **Calculating Coordinates (Mental or Scratchpad):**
    *   Let's define a helper concept: A block is 100x100 in grid space.
    *   Isometric step: dx = 50, dy = 25.
    *   Center of canvas: (400, 300).
    *   Let's draw a 4x4 grid of city blocks.
    *   Roads run between blocks.
    *   Building 1 (Center): Top face at (400, 200). Height = 100.
        *   Top: (400, 100), (450, 125), (400, 150), (350, 125)
        *   Left: (350, 125), (400, 150), (400, 250), (350, 225)
        *   Right: (400, 150), (450, 125), (450, 225), (400, 250)
    *   This manual calculation is error-prone. I will use a systematic approach in the SVG code by defining a grid and placing elements relative to it.
    *   Actually, writing out the polygons directly is safer for a "standalone" request without complex scripting. I'll create a few distinct building types (tall, medium, short) and place them.

    *   *Refined Plan:*
        *   Background: `#e0e5ec`
        *   Ground/Roads: `#a0aab5`
        *   Building Top: `#ffffff`
        *   Building Left: `#d1d9e6`
        *   Building Right: `#8fa3bf`
        *   Park: `#8bc34a`

    *   *Grid Layout:*
        *   Center point: (400, 250).
        *   I'll draw the ground plane first.
        *   Then draw roads as darker strips.
        *   Then draw buildings.

    *   *Building Construction Function (Mental):*
        *   Base point (x, y).
        *   Width (w), Depth (d), Height (h).
        *   Top: (x, y-h), (x+w, y-h+d/2), (x, y-h+d), (x-w, y-h+d/2) -> Wait, standard isometric is easier:
        *   Let's use a simpler coordinate system.
        *   X axis goes down-right. Y axis goes down-left. Z axis goes up.
        *   Screen X = (GridX - GridY) * 40
        *   Screen Y = (GridX + GridY) * 20 - GridZ * 20
        *   This is getting complicated to hardcode perfectly without errors.
        *   *Alternative:* Just draw the polygons directly with hardcoded coordinates that look isometric. It's faster and less prone to math errors in the final output.

    *   *Hardcoded Isometric Shapes:*
        *   Let's create a "City Block" pattern.
        *   Block size: 120x60 pixels on screen.
        *   Road width: 20 pixels.
        *   I'll draw a central plaza, surrounded by roads, surrounded by buildings.

    *   *Specific Coordinates for a 3x3 Grid of Blocks:*
        *   Center: (400, 300).
        *   Block 1 (Center): Top (400, 200), Right (460, 230), Bottom (400, 260), Left (340, 230).
        *   Let's build up from there.

    *   *Let's try a different approach: A "Map" view with 3D buildings popping up.*
        *   Background: Light gray.
        *   Roads: Darker gray lines forming a grid.
        *   Buildings: Polygons placed on the grid intersections.
        *   To make them look 3D, each building needs a top face and two side faces.
        *   I will define a set of building coordinates.

    *   *Coordinate Set 1 (Tall Building):*
        *   Base: (400, 400).
        *   Top: (400, 200).
        *   Width: 60.
        *   Top Face: (400, 200), (460, 230), (400, 260), (340, 230).
        *   Left Face: (340, 230), (400, 260), (400, 400), (340, 370).
        *   Right Face: (400, 260), (460, 230), (460, 370), (400, 400).

    *   *Coordinate Set 2 (Medium Building - Top Left):*
        *   Shift base by (-100, -50).
        *   Base: (300, 350).
        *   Top: (300, 250).
        *   Top Face: (300, 250), (360, 280), (300, 310), (240, 280).
        *   Left Face: (240, 280), (300, 310), (300, 350), (240, 320).
        *   Right Face: (300, 310), (360, 280), (360, 320), (300, 350).

    *   *Coordinate Set 3 (Medium Building - Top Right):*
        *   Shift base by (100, -50).
        *   Base: (500, 350).
        *   Top: (500, 250).
        *   Top Face: (500, 250), (560, 280), (500, 310), (440, 280).
        *   Left Face: (440, 280), (500, 310), (500, 350), (440, 320).
        *   Right Face: (500, 310), (560, 280), (560, 320), (500, 350).

    *   *Coordinate Set 4 (Short Building - Bottom):*
        *   Shift base by (0, 100).
        *   Base: (400, 500).
        *   Top: (400, 450).
        *   Top Face: (400, 450), (460, 480), (400, 510), (340, 480).
        *   Left Face: (340, 480), (400, 510), (400, 500), (340, 470).
        *   Right Face: (400, 510), (460, 480), (460, 470), (400, 500).

    *   *Roads:*
        *   Draw lines connecting the bases.
        *   Line 1: (300, 350) to (500, 350).
        *   Line 2: (400, 400) to (400, 500).
        *   Line 3: (300, 350) to (400, 400).
        *   Line 4: (500