qwen3.6-35b-a3b
2026-05-15T09-59-05Z_qwen_qwen3.6-35b-a3b
fail Visual sample result
2/3 Automated checks
0/1 SVG artifact
Verdict
visual sample fail
0 artifact · 2/3 checks · fail
no failure labels
Prompt set v1_city_plan_svg.json
Run type local
Temperature 0
Top P 1
Missed tasks 1/1
SVG Artifacts
0 artifact · 2/3 checks · failNo parseable SVG files are available for this model. The visual run may exist, but the model did not return valid standalone SVG output.
Task Results
Compact view; open a row for prompt and raw answer| Task | Category | Score | Failed Checks | Failure Types | Prompt / Answer |
|---|---|---|---|---|---|
| city_plan_3d_buildings_svg | svg | 2/3 | valid_svg_basic | none | InspectPrompt Generate a valid standalone SVG of a city plan with a 3D-style representation of buildings. Rules: - SVG only - no Markdown - no external images - no JavaScript - include roads or city blocks - include multiple buildings - make at least some buildings appear 3D or isometric - use simple vector shapes Model answer Thinking Process:
1. **Deconstruct the Request:**
* Goal: Generate a valid standalone SVG of a city plan with a 3D-style representation of buildings.
* Constraints: SVG only, no Markdown, no external images, no JavaScript, include roads/city blocks, multiple buildings, at least some 3D/isometric, simple vector shapes.
* Output: Final answer only, no hidden reasoning.
2. **Drafting the SVG Structure:**
* Need `<svg>` root element with `xmlns`, `viewBox`, `width`, `height`.
* `viewBox="0 0 800 600"` seems like a good standard size.
3. **Designing the City Plan (2D Base):**
* Background: A light color for the ground.
* Roads: Rectangles or paths. A grid pattern works well for a city plan.
* Horizontal roads: `y=100`, `y=300`, `y=500`.
* Vertical roads: `x=100`, `x=300`, `x=500`, `x=700`.
* Colors: Dark gray for roads, maybe dashed lines for lanes.
* City Blocks: Areas between roads. Green for parks, light gray for sidewalks.
4. **Adding 3D/Isometric Buildings:**
* Isometric projection is easiest with simple vector shapes.
* Formula for isometric: `x' = x - y`, `y' = (x + y)/2` (scaled). Or just draw polygons manually.
* Let's create a few distinct buildings.
* *Building 1 (Tall Skyscraper):*
* Base at a block.
* Top face: Polygon.
* Left face: Polygon.
* Right face: Polygon.
* Colors: Gradients or flat colors with shading.
* Example coordinates:
* Top: `250,150 270,140 250,130 230,140` (Diamond shape).
* Left: `230,140 250,150 250,250 230,240`.
* Right: `250,150 270,140 270,240 250,250`.
* Wait, isometric math check:
* If center is `(cx, cy)`, top is `(cx, cy-h)`.
* Left corner: `(cx-w, cy-h+w)`. Right corner: `(cx+w, cy-h+w)`.
* Bottom: `(cx, cy-h+2w)`.
* Let's use a simpler approach: Draw polygons directly.
* Building A:
* Top: `200,100 220,90 200,80 180,90`.
* Left: `180,90 200,100 200,200 180,190`.
* Right: `200,100 220,90 220,190 200,200`.
* This looks like a box. Good.
* *Building B (Wide Block):*
* Top: `300,120 340,100 320,90 280,110`.
* Left: `280,110 300,120 300,220 280,210`.
* Right: `300,120 340,100 340,200 300,220`.
* *Building C (Another one):*
* Top: `500,150 530,135 500,120 470,135`.
* Left: `470,135 500,150 500,250 470,235`.
* Right: `500,150 530,135 530,235 500,250`.
* *Building D (Small house):*
* Top: `600,200 610,195 600,190 590,195`.
* Left: `590,195 600,200 600,230 590,225`.
* Right: `600,200 610,195 610,225 600,230`.
5. **Refining Details:**
* Windows: Small rectangles on the faces.
* Roofs: Maybe add a small pyramid on top of one building for variety.
* Trees: Simple circles or triangles on blocks.
* Cars: Small rectangles on roads.
* Shadows: Polygons slightly offset and darker.
6. **Writing the SVG Code (Mental or rough text draft):**
* `<svg viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg">`
* `<defs>` for gradients? Maybe too complex, flat colors are safer and "simple vector shapes" is requested. I'll use flat colors with distinct shades for faces.
* `<rect width="800" height="600" fill="#e0e0e0"/>` (Ground).
* Roads:
* `<rect x="0" y="180" width="800" height="40" fill="#555"/>`
* `<rect x="0" y="380" width="800" height="40" fill="#555"/>`
* `<rect x="180" y="0" width="40" height="600" fill="#555"/>`
* `<rect x="380" y="0" width="40" height="600" fill="#555"/>`
* `<rect x="580" y="0" width="40" height="600" fill="#555"/>`
* Dashed lines: `<path d="M0,200 L800,200" stroke="#fff" stroke-width="2" stroke-dasharray="10,10"/>` etc.
* Blocks:
* `<rect x="40" y="40" width="140" height="140" fill="#a8d5a2"/>` (Park).
* `<rect x="240" y="40" width="140" height="140" fill="#d0d0d0"/>` (Sidewalk).
* `<rect x="440" y="40" width="140" height="140" fill="#a8d5a2"/>` (Park).
* `<rect x="640" y="40" width="140" height="140" fill="#d0d0d0"/>` (Sidewalk).
* Lower blocks...
* Buildings (Grouped for clarity, though not strictly necessary):
* *Building 1:*
* `<polygon points="250,100 270,90 250,80 230,90" fill="#4a90e2"/>` (Top)
* `<polygon points="230,90 250,100 250,200 230,190" fill="#357abd"/>` (Left)
* `<polygon points="250,100 270,90 270,190 250,200" fill="#2a5f96"/>` (Right)
* Windows on Left: `<rect x="235" y="110" width="4" height="6" fill="#fff"/>` ...
* Windows on Right: `<rect x="255" y="110" width="4" height="6" fill="#fff"/>` ...
* *Building 2:*
* `<polygon points="450,120 490,100 470,90 430,110" fill="#e74c3c"/>`
* `<polygon points="430,110 450,120 450,220 430,210" fill="#c0392b"/>`
* `<polygon points="450,120 490,100 490,200 450,220" fill="#922b21"/>`
* *Building 3:*
* `<polygon points="650,150 680,135 650,120 620,135" fill="#f1c40f"/>`
* `<polygon points="620,135 650,150 650,250 620,235" fill="#d4ac0d"/>`
* `<polygon points="650,150 680,135 680,235 650,250" fill="#b7950b"/>`
* *Building 4 (Small):*
* `<polygon points="100,250 110,245 100, |